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About the Project

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The project involved creating a habit-forming app inspired by Nir Eyal's book, "Hooked: How to Build Habit-Forming Products."

The app is strategically designed with triggers, actions, variable rewards, and user investment, ensuring its integration into users' daily routines.

Role

Duration

Product Designer

5 Weeks

Tools

Figma, Adobe Creative Suite, Miro, Google forms

Product Design | UX Research | Wireframing | UI Design | Advertising | Pretotyping | Usability Testing

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How might we
habituate students to write and keep track of their intentions daily?

Roadmap

Ideation
and UX Research

Storyboarding
Kano Cards
Moscow Method 
User flow

Pretotyping
experiment

Risky assumptions Matrix
Validating mechanisms

Findings Analysis

UI Design

Wireframe Sketch
Digital wireframing
Moodboard
UI Style guide

User testing

Digital Prototyping
User testing
Findings Analysis

Product idea

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B4 Intention Tracker

Set, track, and complete intentions on time competing with your friends to receive exciting rewards.

Own your day with

How B4 works

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Create your B4 account

Personalise the app based on your current activity and perceived goals

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Get rewards

Stay on track with your intentions and unlock discounts and vouchers from your favorite brands!

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Set Intentions 

Start the day by jotting down your intentions and their deadlines on the app

Compete with your friends

Build virtual towers in the inbuilt game, smash and compete with friends to reach awarding heights

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Get timely reminders

Get focused with timely reminders of upcoming deadlines when distracted.

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Get productive!

Set goals everyday, and stay consistent to achieve success

Product Ideation Storyboard

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Mobile app UI Design

Notifications

B4 delivers timely notifications to prompt users to set and complete intentions on time, fostering focus when distracted on other apps like social media.

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Onboarding

The user is educated on how the app works upon installation.

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Personalise app

The app's user experience is personalized by adapting to individual behavior and preferences through easy-tap questions, enhancing relatability and desirability.

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Create account

Users can log in or sign up for a new account after onboarding to reduce the bounce rate.

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Add Intention

Users easily add intentions, specify duration, and deadline, sync with friends, and assign importance. 

T
hey can also quick add from history of prior set intentions.

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Home | Check off Intention

Arranged by deadline, users can check off, edit, or snooze due intentions on the homepage.

It includes a button to
add intentions and features a virtual tower built upon completing intentions.

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Building the Tower

Completing intentions on or before the deadline adds a block to the time-responsive tower. A slight delay may shift the block, creating an unstable tower. If completed late, the block misses the tower and falls off.

Building taller towers is achieved by consistently
adding and completing intentions on time.

Variable Reward

Blocks in the tower can sometimes be a crystal with a discount coupon or a Bomb for the in-app game, serving as a variable reward.

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Reward coupons

Rewarded coupons can be accessed via the primary navigation and redeemed using a code or barcode scanner.

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Streaks

Users receive motivating notifications for maintaining a streak of completing intentions on time, fostering consistency.

Compare and compete

Users can connect with friends by adding them from their contact list, comparing towers, and engaging in friendly competition for rewarding crystals.

They can also
send an invite to their contacts to the app, growing the app's user base

They can use the Bombs collected to smash towers 

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Smash pass

The Bombs collected can be used to disrupt a friend's unstable tower, adding a gamified dimension to the race for greater heights.

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History

Users can quickly review and repeat past intentions with an expandable calendar view for efficient planning.

Style Guide

Primary Colors

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#800083

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#EB037E

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#340492

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#2D2D2D

Gradients

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Logo

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Indicators

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#FF3E3E

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#2DCE5E

Buttons

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Elements

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Display Font

Numerics

Gilroy

Light

Sofia Sans Condensed

1234567890

Regular

Medium

Semibold

Bold

Product Design Process

Kano Cards

The potential app features are organized into numbered cards with titles and explanations. The features are tagged as basic, performance-based, or delighters, providing a structured overview of their significance.

Moscow Method

Features are categorized based on requirements, importance, and feasibility to deliver a minimum viable product.

 

This allows informed decisions on what can be considered now and deferred for later iterations.

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User flow

The app's information architecture encompasses all potential user paths, with features tagged with their respective numbers for easy reference.

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Wireframes

Hand drawn sketches

Wireflow

Digital wireframes linked according to user flow

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Design Iterations

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User Testing

The app was tested for usability with 5 users, assessing their success rates in key tasks to enhance design confidence and ease of use.

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Analysis

The test results were analyzed for success metrics and overall experience feedbacks

Findings

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Users are skeptical about the tracking which is leading to privacy issues.

User's can't understand what's the purpose of low to high.

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Users are unaware if these buttons are multi-select or a single-select button.

While users could set the deadline while adding an intention, they couldn't set a reminder for the same intention.

The snooze button could be more explicit.

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Users couldn't understand if the blocks are tappable or not. Need clear directions to tap the blocks.

They didn't understand what changes will be made in the phone/app with the change in this slider

Pretotyping

As guided by Alberto Savoia's "The Right It," the product idea's viability was tested by gauging user interest and validating core assumptions, preventing potential flaws before committing substantial resources.

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Riskiest Assumptions

Validating strategy

Users will want to use the app to make and keep track of their intentions

Assumption

3% users find the app to be useful taps on the button to download the app with skin in the game.

XYZ Statement

Video + Fake front door

Explain how the app works with a video placed on a fake landing page website where they can sign up with their email or contact number to download. I will also promote the landing page on Instagram targeting young users.

Pretotype

Users want to be reminded about setting intentions every morning

At least 2 out of 4 users will set their intentions for the day every morning for two weeks.

Mechanical turk

I will recruit and engage with participants who have signed up with text to know their morning wake-up time. Subsequently, each morning, I will dispatch a form to share their daily intentions, their deadline and duration within an hour of waking up.

Timely reminders about an incoming intention deadline help users to complete them as planned

At least 3 out of 4 users find the timely reminders useful to complete intentions due on or before the set deadline.

Mechanical turk

I will send task-specific text reminders to recruited users via text, considering the remaining time until the given task's deadline. I will inquire whether if they successfully completed the prompted intentions in the form I send every morning to set the intentions.

Pretotyping study plan

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An Instagram account was created posing as an official account of B4 with posts and a Reel explaining how the app works and can help users.

The Reel was 
shared on a story in my personal account for multiple days. The Reel was advertised on META for two days worth 10$.

It had a
CTA to sign up to download the app which led to the website targeted towards teens aged 18-24 with tags related to the app's use. 

 

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The CTA on the ad led to a Responsive landing page website designed and launched via Wix posing as the official website of the app explaining how it works.

The CTA named "Download app" on the website led to a signup form for the Beta version of the app.

This signup form
collected phone number and wake-up time making them participants of the Mechanical Turk prototyping experiment.

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The Fake Front Door

Instagram Analytics

Analysis was based on insights recorded from Instagram ads and stories.

Ad Insight 

1357

Views

204

Replays

01

Save

01

Share

01

Profile visit

12

Website Visits

.88%

Conversion

Story Insights

152

Day 1 view

10

Website Visits

206

Day 2 view

22

Profile Visits

10.68%

Conversion

Website Analytics

Website traffic was recorded and analysed from Wix.

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62

Sessions

90.3%

Bounce Rate

43

Unique visitors

14m 29s

Avg. session duration

Devices

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82%

Mobile

18%

Desktop

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Location of visitors

58

United States

04

India

Traffic Source

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Facebook

17

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Instagram

06

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Direct link

31

Skin in the Game

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1563

Out of

Breakdown

people who viewed the ad,

206

Instagram Story view

META Ad view

1357

0.45%

07

people gave their phone number and wake up time accounting towards a

Skin in the Game.

Mechanical Turk

Collect Daily Intention
Study participants received Notifications to log intentions with their respective deadlines and durations on a Google Form at their personalized wake-up times.

Collect previous Intention
These forms were customized every day to adapt each participant's previous intentions with a prompt to report completion status with adherence to deadlines.

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Analysis

The responses were logged on an Exel sheet to analyze participant performance.

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Findings

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2/4

have set their intentions for the day every morning for two weeks.

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Completed before deadline

Completed late

3/4

found the timely reminders useful to complete intentions due prior deadline.

Assumption Validation

Users will want to use the app to make and keep track of their intentions

Assumption

3% users find the app to be useful taps on the button to download the app with skin in the game.

XYZ Statement

Result

0.45%

users found the app to be useful taps on the button to download the app with skin in the game.

Users want to be reminded about setting intentions every morning

At least 2 out of 4 users will set their intentions for the day every morning for two weeks.

2/4

have set their intentions for the day every morning for two weeks.

Timely reminders about an incoming intention deadline help users to complete them as planned

At least 3 out of 4 users find the timely reminders useful to complete intentions due on or before the set deadline.

2/4

found the timely reminders useful to complete intentions due on or before the set deadline.

Experience Feedback

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4/4

Participants found communication of the app to be clear and concise during the study

Suggestions recieved

  • I would want nudges in between the day to add some intentions if I had any
     

  • Would like a reminder more closer to deadline prior.
     

  • Wanted to be notified in the end of an intention deadline. 
     

  • Early morning intention prompts can be sent later, an hour after waking or the night before allowing for clearer planning.

  • Option to snooze reminder
     

  • Expecting some voice assistant instead of writing down manually
     

  • Wants a performance graph to personally keep motivating themselves
     

  • Wanted to add custom reminders.

Learnings

To improve Pretotyping experiment

  • Implement the experiment to signup within a class of students, fostering friendly competition and incorporating rewards of hunt for achievements to gain skin in the game.
     

  • Allow users to submit a voice note at any time, specifying their intention, deadline, and a reminder.

To improve app

  • Utilize machine learning to determine the user's optimal working hours, sending notifications to plan the day accordingly rather than early in the morning.
     

  • Avoid sending notifications on holidays or weekends to set intentions to sustain user engagement.
     

  • Send a reminder at the end of a deadline, providing an option to snooze if needed.

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